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Qualification - OTHM Level 5 Diploma in Information Technology
Unit Name - Software Engineering
Unit code - K/617/2276
Unit Level - Level 5
Unit Credit - 20
Assignment Title - Software Engineering
Learning Outcome 1: Understand modelling languages and their benefits.
Answer: In the UK, understanding modelling languages and their benefits is seen as crucial for various sectors, from fostering economic growth and international competitiveness through language acquisition to enhancing software development and complex system design. Modelling languages, whether they are natural languages for communication development in children or formal languages like UML (Unified Modeling Language) for software engineering, provide a structured and unambiguous way to express information, data, or system designs. For instance, in education, modelling language involves demonstrating correct language usage for children, exposing them to rich vocabulary and grammar, and building confidence in communication, as highlighted by resources from UK-based organizations like Waiting Well and The Bell Foundation. Economically, the UK faces a "language skills deficit" that could significantly impact GDP, with research from the University of Cambridge and RAND Europe suggesting that investment in learning languages like Arabic, Mandarin, French, and Spanish could yield substantial economic returns by reducing trade barriers and enhancing human capital. In the realm of technology and engineering, modelling languages like UML, SysML, and BPMN are essential for specifying, visualizing, constructing, and documenting complex systems, enabling better communication, collaboration, and validation of designs among stakeholders. These languages, particularly in fields like Industry 4.0, aim to abstract complexity, increase development efficiency, and facilitate the integration of diverse systems, ultimately leading to more robust and error-free solutions, which are vital for the UK's competitive edge in innovation.
Learning Outcome 2: Be able to design and implement a series of UML class diagrams.
Answer: Being able to design and implement a series of UML class diagrams is a fundamental skill for anyone involved in software development or system design. This ability allows you to visually represent the structure of a system, outlining its classes, attributes, methods, and the relationships between them. When you design these diagrams, you're essentially creating a blueprint that guides the implementation process, ensuring that the software components are well-organized, maintainable, and scalable. Implementing a series of these diagrams means translating that visual design into actual code, often in an object-oriented programming language, while ensuring that the code accurately reflects the relationships and behaviors defined in the diagrams. This iterative process of designing, implementing, and refining UML class diagrams is crucial for effective communication within a development team, helping to identify potential issues early in the development lifecycle and ultimately leading to more robust and successful software solutions.
Learning Outcome 3: Understand the management of software testing using different strategies.
Answer: Understanding the management of software testing using different strategies is paramount for delivering high-quality software efficiently. Effective test management involves defining a clear test strategy that aligns with project goals, risk assessment, and resource availability. This encompasses various testing types, including functional testing (like unit, integration, system, and acceptance testing) to ensure the software meets specified requirements, and non-functional testing (such as performance, security, usability, and compatibility testing) to evaluate its characteristics beyond core functionality. Strategies also involve choosing between manual and automated testing approaches, with manual testing being ideal for exploratory and usability testing, while automation excels in repetitive tasks like regression testing. A robust test management approach also emphasizes early testing in the software development lifecycle to identify defects sooner, continuous integration and delivery (CI/CD) practices for rapid feedback, and the use of appropriate tools for test planning, execution, defect tracking, and reporting. Ultimately, effective test management ensures comprehensive test coverage, mitigates risks, optimizes resource utilization, and enhances collaboration across development and QA teams, leading to a more reliable and user-friendly product.
Learning Outcome 4: Be able to develop a solution using object-oriented programming.
Answer: Being able to develop a solution using object-oriented programming (OOP) is a highly valued skill in modern software development. This involves thinking about a problem not just as a sequence of steps, but as a collection of interacting "objects," each representing a real-world entity or a conceptual component within the system. You achieve this by designing and defining classes, which act as blueprints for these objects, encapsulating both data (attributes) and the actions that can be performed on that data (methods). The power of OOP lies in its core principles: encapsulation (bundling data and methods within a single unit), inheritance (allowing new classes to reuse and extend functionality from existing ones), polymorphism (enabling objects of different classes to be treated as objects of a common type), and abstraction (hiding complex implementation details and showing only essential information). By effectively applying these principles, you can develop solutions that are modular, reusable, scalable, easier to maintain, and more robust, ultimately leading to more efficient and adaptable software systems.
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Case Scenario
Ping-source aspires to be an organisation that reflects the globally diverse audience that their products and technology serve. Ping-source believes that in addition to hiring the best talent, a diversity of perspectives, ideas and cultures leads to the creation of better products and services.
Ping-source is and always wants to remain an engineering company. Ping-source hires people with a broad set of technical skills who are ready to take on some of technology's greatest challenges and make an impact on millions, if not billions, of users. At Ping-source, engineers not only revolutionize search, they routinely work on massive scalability and storage solutions, large-scale applications and entirely new platforms for developers around the world.
Ping-source's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Ping-source products need to handle information at massive scale and extend well beyond web search.
You have recently joined Ping-source and is given a range of tasks during the probationary one-year period.
Assessment Task 1 : You need to create a report that will cover the basics of software engineering. You are required to do the following:
a. First part of the report covers modelling languages and their benefits. In the introduction, describe different modelling languages followed by an explanation of the benefits of using modelling languages in system design.
b. Second part of the report covers the management of software testing using different strategies. Start the second part with an evaluation of how software testing differs for different strategies.
c. To conclude the report, describe the stages of system testing and evaluate different software testing tools available for the automation of the testing process.
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Assessment Task 2 :
You had a busy first month and the report is now accepted by the management. Now you are asked to demonstrate your software development skills. You are required to demonstrate a series of activities as following:
Design and implement UML
An automated teller machine (ATM) or the automatic banking machine (ABM) is a banking subsystem (subject) that provides bank customers with access to financial transactions in a public space without the need for a cashier, clerk, or bank teller.
Customer (actor) uses bank ATM to Check Balances of his/her bank accounts, Deposit Funds, Withdraw Cash and/or Transfer Funds. ATM Technician provides Maintenance and Repairs. All these use cases also involve Bank actor whether it is related to customer transactions or to the ATM servicing.
On most bank ATMs, the customer is authenticated by inserting a plastic ATM card and entering a personal identification number (PIN).
(Extension) ATM Technician maintains or repairs Bank ATM. Maintenance use case includes Replenishing ATM with cash, ink or printer paper, Upgrades of hardware, firmware or software, and remote or on-site Diagnostics.
Instructions
a. Design and build class diagrams using a UML tool for the above user case.
b. Define/refine class diagrams derived from the given extension code scenario using a UML tool of your choice.
c. Build an application derived from UML class diagrams using your preferred language.
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Assessment Task 3:
You have successfully completed task 2 and now you are allocated with a final task to complete the probationary period.
Instructions
You are asked to (re)create the popular retro ‘Simon' game. In the game ‘Four' coloured buttons light up in a specific pattern. After displaying the pattern, the player must repeat the pattern by clicking the buttons in proper order. The pattern gets longer each time the player completes the pattern. If the player presses a wrong button, the game ends. At the end of the game, the software should display the current score and also the top 10 scores.
a. Develop software using a variety of constructs and apply collections and generics in developing software.
b. Apply different testing techniques to validate code.
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Learning Outcomes- The learner will:
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Assessment Criteria- The learner can:
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1. Understand modelling languages and their benefits.
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1.1
1.2
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Describe different modelling languages
Explain the benefit of using modelling languages in system design
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2. Be able to design and implement a series of UML class diagrams.
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2.1
2.2
2.3
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Design and build class diagrams using a UML tool. Define/refine class diagrams derived from a given code scenario using a UML tool.
Build an application derived from UML class
diagrams.
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3. Understand the management of software testing using different strategies.
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3.1 Evaluate how software testing differs for different strategies.
3.2 Describe the stages of system testing
3.3 Evaluate different software testing tools available for the automation of the testing process.
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4. Be able to develop a solution using object-oriented programming.
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4.1
4.2
4.3
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Develop software using a variety of constructs. Apply collections and generics in developing software.
Apply different testing techniques to validate code.
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