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Qualification - OTHM Level 4 Diploma In Information Technology

Unit Name - Programming Foundations

Assignment Title - Programming Foundations

Unit Level - Level 4

Unit Credits - 20

Unit Reference Number - A/617/2265

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Learning Outcome 1: Understand the basic principles of algorithms.

Answer: Algorithms are step-by-step procedures used to solve problems or perform tasks in a logical and efficient way. The basic principles of algorithms include clearly defined inputs and outputs, a finite number of steps, and unambiguous instructions. Algorithms focus on problem-solving strategies such as sequencing, selection, and iteration, ensuring that a solution is correct, efficient, and scalable regardless of the programming language used to implement it.

Learning Outcome 2: Understand the basic principles of computer programming.

Answer: Computer programming involves writing instructions that a computer can execute to perform specific tasks. The core principles include the use of variables to store data, control structures such as loops and conditional statements to control program flow, and functions or methods to promote code reuse and modularity. Good programming practice also emphasizes readability, debugging, and testing to ensure programs are reliable and maintainable.

Learning Outcome 3: Understand the basics of an Object-oriented Programming language.

Answer: Object-Oriented Programming (OOP) is a programming paradigm based on the concept of objects, which combine data and behavior into a single unit. The main principles of OOP include encapsulation, inheritance, polymorphism, and abstraction. These principles help developers design structured, reusable, and scalable software by modeling real-world entities and relationships using classes and objects.

Learning Outcome 4: Be able to code and compile software using a choice of object- oriented Programming language.

Answer: Coding and compiling software using an object-oriented programming language involves writing syntactically correct source code, organizing it into classes, and using appropriate development tools or compilers. The process includes implementing OOP principles, compiling the code to identify and fix errors, and executing the program to verify functionality. This demonstrates the ability to transform theoretical knowledge into practical, working software solutions.

Master the fundamentals of algorithm design to execute core operations, as outlined in Unit 1: Programming, for the BTEC Higher National Diploma (HND) in Computing.

Scenario

You have recently joined in an academic programme to learn more about programming. You have learnt a few programmes. Your teacher has now given you a number of tasks to complete.

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Task 1
a. Explain the concept of an algorithm and describe common algorithmic techniques and solutions.
b. Create a flowchart from the following algorithm.

Step 1: Input VALUE1, VALUE2
Step 2: if (VALUE1 > VALUE2) then
MAX VALUE1
else
MAX VALUE2
endif
Step 3: Print "The largest value is", MAX

(ACs 1.1, 1.2, 1.3)
c. Describe computer programming principles.
d. Summarise the historical development of computer programming since 1980s.
e. Explain the major components of a programming language of your choice.
f. Compare the strengths and limitations of modern computer programming languages.

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Task 2

You are asked to present in the class to demonstrate your understanding of the basics of an Object-oriented Programming language.

Instructions

a. You start your presentation by explaining the benefits of Object-oriented design and an evaluation of when to use Object-oriented design methodology.
b. Then you explain how objects are used in Object-oriented programming and the steps in creating an Object-oriented program using your chosen language.
c. Then explain the impact of style on developing and maintaining programs.

d. You finish your presentation by explaining how to compile a program and debug codes using your chosen language.

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Task 3

Your lab instructor has given you a programming task in this semester.

Instructions

Using an OOP language involving multiple objects, design a Snake game that allows users to control the movement of a snake on a screen, to get points for eating food and avoiding running into the walls or the growing tail of the snake itself. In developing the game ensure you use the best software development practice. Finally, implement, test and debug the game.

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Learning Outcomes- The learner will:

Assessment Criteria- The learner can:

1. Understand the basic principles of algorithms.

1.1

1.2

1.3

Explain the concept of an algorithm.

Describe common algorithmic techniques and solutions. Create a flowchart from an algorithm.

2.

Understand the basic principles of computer programming.

2.1    Describe computer programming principles.

2.2    Summarise the historical development of computer programming.

2.3    Explain major components of a programming language.

2.4  Compare the strengths and limitations of modern computer programming languages.

3. Understand the basics of an Object-oriented Programming language.

3.1    Explain the benefits of object oriented design.

3.2    Evaluate when to use Object-oriented design methodology.

3.3    Explain how objects are used in Object-oriented programming.

3.4  Explain the steps in creating an Object-oriented program.

3.5    Explain how to compile a program and debug codes.

4.

Be able to code and compile software using a choice of object- oriented Programming

language.

4.1  Design object oriented programs involving multiple objects.

4.2  Explain the impact of style on developing and maintaining programs.

4.3    Develop programs using best practice.

4.4    Implement, test and debug solutions.

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