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Qualification - ATHE Level 4 Diploma in Computing

Unit Name - Human Computer Interaction

Unit Number - Unit 4.52

Unit Level - Level 4

Unit Credit - 12

Unit Reference Code - F/506/7720

Learning Outcome 1: Understand principles of human computer interaction (HCI)

Learning Outcome 2: Be able to plan an interface for a specified application

Learning Outcome 3: Be able to create a prototype using HCI principles

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Design an interactive website that fulfills the specified criteria outlined in Unit 14 of the Level 5 Diploma in Business for Website Design and Development.

Scenario

You have been appointed by Kan Bank to plan and create a prototype for their new online banking application. The bank has traditionally traded in small remote villages with a banking van that arrives generally on a weekly basis depending on the weather. However customers are now looking to do more banking online and they need more that the current limited website, which allows them to login and view their accounts. The Bank requires a mobile application designed and created to allow customers to login securely, transfer money between accounts, pay bills, and check standing orders and direct debits on the account. The Bank currently uses different colours of blue for the house style but needs a consistent style throughout all the pages that are designed. Your task is to plan and create a prototype interface for this mobile application utilising HCI principles.

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Activity 1
In preparation for a meeting with senior staff at the Bank produce a presentation with associated support materials which:
• evaluates the principles of HCI.
• critiques different online/mobile online banking applications using the principles of HCI.
• evaluates how effectively users can interact with the different applications

Activity 2
Following the meeting you have been asked to plan an interface for the specified application. Based on the critique of the interface designs in Activity 1, produce design plans, including paper-mock ups showing the design of the online banking application in line with HCI principles. Justify the planned use of HCI principles and techniques against industry standards.

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Comprehend the fundamentals of computer programming and possess the capability to create a computer program based on client specifications. For assistance with computer programming assignment, feel free to reach out.

Activity 3
Kan Bank has accepted your interface designs and the manager has asked you to create a prototype of the interface for the online banking application.

Once your prototype is complete, carry out testing of the application using HCI principles. Apply different tests to ensure that the full user experience has been critiqued and gather feedback. Revise the prototype based on this feedback.

Learning Outcomes -The learner will: Assessment Criteria -The learner can:
LO 1: Understand principles of human computer interaction (HCI) 1.1 Evaluate principles ofHCI
1.2 Critique interface design using the principles ofHCI
1.3 Evaluate user interaction when using different ITapplications


LO 2: Be able to plan an interface for a specified application 2.1 Plan an interface for a specified application to meet abrief
2.2 Apply user interface design techniques to meet abrief
2.3 Justify planned use of HCI principles and techniques against industrystandards


LO 3: Be able to create a prototype using HCI principles 3.1 Generate a user interface for a specified product using planningdocuments
3.2 Critique user experience of a prototype user interface
3.3 Revise user interface in line withfeedback

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Also read: Seek convenient access to assistance with the Level 5 Diploma in Travel and Tourism's Unit 17 Work Based Experience assignment within the realm of business studies.

 

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