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Qualification - OTHM Level 4 Diploma in Information Technology
Unit Name - Programming Foundations
Unit code - A/617/2265
Unit Level - Level 4
Assignment Title - Programming Foundations
Unit Credit - 20
Learning Outcome 1: Understand the basic principles of algorithms.
Learning Outcome 2: Understand the basic principles of computer programming.
Learning Outcome 3: Understand the basics of an Object- oriented Programming language.
Learning Outcome 4: Be able to code and compile software using a choice of object-oriented Programming language.
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LO1 • History of Algorithms.
• Definition of algorithms
• Brute Force.
• Greedy Algorithms: "take what you can get now" strategy.
• Dynamic Programming.
• Backtracking and branch-and-bound: generate and test methods.
• Flowchart symbols.
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LO2 • Definition, principles of programming
o Open/Closed entities
• Programming history
o Charles Babbage's Analytical Engine
o the concept of storing data in machine-readable form
o low & high-level languages (COBOL, FORTRAN, and Lisp)
o Moore's law
• The main () Function
• The #include and #define directives
• The Variable Definition
• The Function Prototype
• Program Statements
• The Function Definition
• Program Comments
• Compare; use, error handling, ease of use.
LO3 • Code Reuse and Recycling
• Design Benefits
• Software Maintenance
• Classes and objects
• Intermediate representations and their purpose.
• Arrays (1- and 2-dimensions)
• Implementation of queues
• Stacks and lists
• Use of IDEs
• data structure display/verification
• Use of debugging tools.
• Use Debugger, breakpoints, commands in the chosen language, C ++/JAVA/Python/or similar an OOPL.
• Code writing standards, comments, documentation
• Use of IDEs, test plan
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Learning Outcomes- The learner will:
Assessment Criteria- The learner can:
1. Understand the basic principles of algorithms.
Explain the concept of an algorithm.
Describe common algorithmic techniques and solutions.
Create a flowchart from an algorithm.
2. Understand the basic principles of computer programming.
Describe computer programming principles.
Summarise the historical development of computer programming.
Explain major components of a programming language.
Compare the strengths and limitations of modern computer programming languages.
3. Understand the basics of an Object- oriented Programming language.
Explain the benefits of object oriented design.
Evaluate when to use Object-oriented design methodology.
Explain how objects are used in Object-oriented programming.
Explain the steps in creating an Object-oriented program.
Explain how to compile a program and debug codes.
4. Be able to code and compile software using a choice of object-oriented
Design object oriented programs involving multiple objects.
Explain the impact of style on developing and maintaining programs.
Develop programs using best practice.
Implement, test and debug solutions.
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