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Qualification - Higher National Diploma in Computing

Unit Name - Games Design Theory

Unit Number - Unit 32

Assignment Title - User Interface and Experience

Learning Outcome 1: Critically assess the types, practices, principles and skills used in the design of games.

Learning Outcome 2: Analyse the concepts and elements required for the production of a Games Design Document.

Learning Outcome 3: Evaluate the game design process with regards to game development and production.

Learning Outcome 4: Use game design practices and principles to create an original Game Design Document and present a High Concept pitch.

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Assignment Brief:

You are employed as a Gaming Designer for a small company called UK Games Development Consortium (UKGDC) based in Bolton. Your firm has been commissioned to come up with a design for "The next big title". As the companies Games Designer you are required to plan and research in a form of a report. The intended audience for your Game needs to be one that could bring in the most revenue. The board of directors would like you to prepare and present your Games Design Document and High Concept pitch. Feedback from this presentation would need to be documented.

Part one -Types, practices, principles and skills used in the design of games

In the form of a report,.Identify what game design is and explore the evolution of games over time. Research and assess game types, trends, player features, control and technology. Identify the role of a Games designer and introduce concepts related to the game design process. Discuss idea generation, world design, storytelling, characters, levels, game play, assets and asset management.

Part two - Concepts and elements required for the production of a Games Design Document

Continue your report by reviewing different Game Design Documents and identify common and shared factors. Examine the purpose of the Game Design Document and identify the stakeholders and their possible expectations. Debate the content, depth and quality of information expected in a Games Design Document. Explain the strengths and possible weaknesses of a Games Design Document.

Part three - Evaluate the game design process

Continue with your report and create an illustrated guide explaining your video game design, development and production processes. Debate the value of the concept stage. Investigate design tools and explore issues related to the planning and design stage. Discuss testing methods and introduce the purpose of Quality Assurance (QA) and business and monetisation models.

Part four - Use game design practices and principles to create an original Game Design Document

Create an original game concept and give appropriate and constructive feedback to others. Peer-review and evaluate feedback on a number of your game ideas to justify the selection of a specific game idea. Produce and quality check a Game Design Document and High Concept presentation based on your selected concept. Present and defend your High Concept pitch.

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Learning Outcomes and Assessment Criteria:

Learning Outcome

Pass

Merit

Distinction

LO1 Critically assess the types, practices, principles and skills used in the design of games

P1 Compare different video game

types and explain key or influential

titles as they were released over time.

P2 Research the skills

needed to design, create

and produce a video game

and compare the roles of a

games animator, producer,

audio engineer, director,

designer, programmer and

artist

M1 Analyse the evolution of game

technology and its impact on video

game design and complexity.

LO1 & LO2

 

D1 Evaluate each

section of a Games

Design Document and explain

the effect of game loops and

Metagame design with regards

to game play.

 

 

LO2 Analyse the concepts and elements required fo rthe production of a Games Design Document

P3 Examine the structure

of a Game Design

Document.

M2 Determine the various

needs and expectations of

the Game Design

Document stakeholders.

LO3 Evaluate the game design process with regards to game development and production

P4 Create an illustrated guide

explaining the video game design,

development and production

processes, including an evidence

based comparison between 'AAA' and

'Indie' (independent) budget

allocation and development timelines.

 

P5 Compare different business and

monetisation models used with games

production and distribution.

M3 Analyse different game distribution channels and marketing methods used in games production.

D2 Evaluate the

importance and issues

related to idea

generation, audience

understanding, world design,

narrative, style, features,

gameplay, characters,

storyboards and player

motivation and challenge

with regards to game design.

LO4 Use game design practices and principles to create an original Game Design Document and present a High

Concept pitch

P6 Create an original game concept

and maintain organised evidence of

giving appropriate and constructive

feedback to others.

 

P7 Develop an original

Game Design Document and High

Concept presentation.

M4 Conduct peer-reviews using your

original game concept and document

any feedback given.

 

M5 Develop a detailed,

original Game Design

Document and formally

present and defend your

High Concept pitch.

D3 Critically evaluate

the strengths and

weaknesses of your

finished video game

concept, Design

Document and High

Concept pitch and fully justify

opportunities for improvement

and further development.

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Part one

In the form of a report,. Identify what game design is and explore the evolution of games over time. Research and assess game types, trends, player features, control and technology. Identify the role of a Games designer and introduce concepts related to the game design process. Discuss idea generation, world design, storytelling, characters, levels, gameplay, assets and asset management.

1. What is games design.

2. Explore the evolution of gamesover time? Impact on video game design and complexity.

2.1. Graphics
2.2. Speed
2.3. Stories
2.4. Online gaming

3. Research and assess game types, trends, player features, control and technology. Explain key or influential titles as they were released over time

3.1. Super Mario and mortal combat
3.2. Trends
3.3. Player features
3.4. Game types

4. Identify the role of a game's designer? Compare the roles of a game's animator, producer, audio engineer, director, designer, programmer and artist.

5. Introduce concepts related to the game design process (including high concept, story and art bible, design document).

6. Discuss idea generation (world design, storytelling, characters, levels, gameplay, assets and asset management)

7. Assess the skills needed to successfully design a video game.

Part two

Continue your report by reviewing different Game Design Documents and identify common and shared factors. Examine the purpose of the Game Design Document and identify the stakeholders and their possible expectations. Debate the content, depth and quality of information expected in a Games Design Document. Explain the strengths and possible weaknesses of a Games Design Document.

1. Reviewing different Game Design Documents and identify common and shared factors.

2. Discuss, compare and synthesise your identified factors into an agreed format.

3. Examine the purpose of the Game Design Document (including game loops such as: core, dual and compulsion as well as the principles of Metagame design).

4. Identify the stakeholders and their possible expectations.

5. Debate the content, depth and quality of information expected in a Games Design Document (including age appropriate content and content ratings).

6. Explain the strengths and possible weaknesses of a Games Design Document.

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Part three

Continue with your report and create an illustrated guide explaining your video game design, development and production processes. Debate the value of the concept stage. Investigate design tools and explore issues related to the planning and design stage. Discuss testing methods and introduce the purpose of Quality Assurance (QA) and business and monetisation models.

1. Create an illustrated guide explaining the video game design.

2. Development and production processes in game design.

3. Evidence based comparison between ‘AAA' and ‘Indie.

4. (Independent) budget allocation and development timelines.

5. Consider Testing methods and Games design Tools.

6. Compare different business and monetisation models used with games production and distribution.

7. Analyse different game distribution channels and marketing methods used in games production.

8. Evaluate the issues related to games design.

Part four

Create an original game concept and give appropriate and constructive feedback to others. Peer-review and evaluate feedback on a number of your game ideas to justify the selection of a specific game idea. Produce and quality check a Game Design Document and High Concept presentation based on your selected concept. Present and defend your High Concept pitch.

1. Research a range of game ideas.

2. Create a game concept.

3. Create a game document.

4. Create a High Concept presentation.

5. Present your High Concept presentation.

6. Peer-review and evaluate feedback.

7. Evaluation.

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