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Qualification - Higher National Diploma in Computing
Unit Name - Games Design Theory
Unit Number - Unit 32
Assignment Title - User Interface and Experience
Learning Outcome 1: Critically assess the types, practices, principles and skills used in the design of games.
Learning Outcome 2: Analyse the concepts and elements required for the production of a Games Design Document.
Learning Outcome 3: Evaluate the game design process with regards to game development and production.
Learning Outcome 4: Use game design practices and principles to create an original Game Design Document and present a High Concept pitch.
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Assignment Brief:
You are employed as a Gaming Designer for a small company called UK Games Development Consortium (UKGDC) based in Bolton. Your firm has been commissioned to come up with a design for "The next big title". As the companies Games Designer you are required to plan and research in a form of a report. The intended audience for your Game needs to be one that could bring in the most revenue. The board of directors would like you to prepare and present your Games Design Document and High Concept pitch. Feedback from this presentation would need to be documented.
Part one -Types, practices, principles and skills used in the design of games
In the form of a report,.Identify what game design is and explore the evolution of games over time. Research and assess game types, trends, player features, control and technology. Identify the role of a Games designer and introduce concepts related to the game design process. Discuss idea generation, world design, storytelling, characters, levels, game play, assets and asset management.
Part two - Concepts and elements required for the production of a Games Design Document
Continue your report by reviewing different Game Design Documents and identify common and shared factors. Examine the purpose of the Game Design Document and identify the stakeholders and their possible expectations. Debate the content, depth and quality of information expected in a Games Design Document. Explain the strengths and possible weaknesses of a Games Design Document.
Part three - Evaluate the game design process
Continue with your report and create an illustrated guide explaining your video game design, development and production processes. Debate the value of the concept stage. Investigate design tools and explore issues related to the planning and design stage. Discuss testing methods and introduce the purpose of Quality Assurance (QA) and business and monetisation models.
Part four - Use game design practices and principles to create an original Game Design Document
Create an original game concept and give appropriate and constructive feedback to others. Peer-review and evaluate feedback on a number of your game ideas to justify the selection of a specific game idea. Produce and quality check a Game Design Document and High Concept presentation based on your selected concept. Present and defend your High Concept pitch.
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Learning Outcomes and Assessment Criteria:
|
Learning Outcome
|
Pass
|
Merit
|
Distinction
|
LO1 Critically assess the types, practices, principles and skills used in the design of games
|
P1 Compare different video game
types and explain key or influential
titles as they were released over time.
P2 Research the skills
needed to design, create
and produce a video game
and compare the roles of a
games animator, producer,
audio engineer, director,
designer, programmer and
artist
|
M1 Analyse the evolution of game
technology and its impact on video
game design and complexity.
|
LO1 & LO2
D1 Evaluate each
section of a Games
Design Document and explain
the effect of game loops and
Metagame design with regards
to game play.
|
LO2 Analyse the concepts and elements required fo rthe production of a Games Design Document
|
P3 Examine the structure
of a Game Design
Document.
|
M2 Determine the various
needs and expectations of
the Game Design
Document stakeholders.
|
LO3 Evaluate the game design process with regards to game development and production
|
P4 Create an illustrated guide
explaining the video game design,
development and production
processes, including an evidence
based comparison between 'AAA' and
'Indie' (independent) budget
allocation and development timelines.
P5 Compare different business and
monetisation models used with games
production and distribution.
|
M3 Analyse different game distribution channels and marketing methods used in games production.
|
D2 Evaluate the
importance and issues
related to idea
generation, audience
understanding, world design,
narrative, style, features,
gameplay, characters,
storyboards and player
motivation and challenge
with regards to game design.
|
LO4 Use game design practices and principles to create an original Game Design Document and present a High
Concept pitch
|
P6 Create an original game concept
and maintain organised evidence of
giving appropriate and constructive
feedback to others.
P7 Develop an original
Game Design Document and High
Concept presentation.
|
M4 Conduct peer-reviews using your
original game concept and document
any feedback given.
M5 Develop a detailed,
original Game Design
Document and formally
present and defend your
High Concept pitch.
|
D3 Critically evaluate
the strengths and
weaknesses of your
finished video game
concept, Design
Document and High
Concept pitch and fully justify
opportunities for improvement
and further development.
|
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Part one
In the form of a report,. Identify what game design is and explore the evolution of games over time. Research and assess game types, trends, player features, control and technology. Identify the role of a Games designer and introduce concepts related to the game design process. Discuss idea generation, world design, storytelling, characters, levels, gameplay, assets and asset management.
1. What is games design.
2. Explore the evolution of gamesover time? Impact on video game design and complexity.
2.1. Graphics
2.2. Speed
2.3. Stories
2.4. Online gaming
3. Research and assess game types, trends, player features, control and technology. Explain key or influential titles as they were released over time
3.1. Super Mario and mortal combat
3.2. Trends
3.3. Player features
3.4. Game types
4. Identify the role of a game's designer? Compare the roles of a game's animator, producer, audio engineer, director, designer, programmer and artist.
5. Introduce concepts related to the game design process (including high concept, story and art bible, design document).
6. Discuss idea generation (world design, storytelling, characters, levels, gameplay, assets and asset management)
7. Assess the skills needed to successfully design a video game.
Part two
Continue your report by reviewing different Game Design Documents and identify common and shared factors. Examine the purpose of the Game Design Document and identify the stakeholders and their possible expectations. Debate the content, depth and quality of information expected in a Games Design Document. Explain the strengths and possible weaknesses of a Games Design Document.
1. Reviewing different Game Design Documents and identify common and shared factors.
2. Discuss, compare and synthesise your identified factors into an agreed format.
3. Examine the purpose of the Game Design Document (including game loops such as: core, dual and compulsion as well as the principles of Metagame design).
4. Identify the stakeholders and their possible expectations.
5. Debate the content, depth and quality of information expected in a Games Design Document (including age appropriate content and content ratings).
6. Explain the strengths and possible weaknesses of a Games Design Document.
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Part three
Continue with your report and create an illustrated guide explaining your video game design, development and production processes. Debate the value of the concept stage. Investigate design tools and explore issues related to the planning and design stage. Discuss testing methods and introduce the purpose of Quality Assurance (QA) and business and monetisation models.
1. Create an illustrated guide explaining the video game design.
2. Development and production processes in game design.
3. Evidence based comparison between ‘AAA' and ‘Indie.
4. (Independent) budget allocation and development timelines.
5. Consider Testing methods and Games design Tools.
6. Compare different business and monetisation models used with games production and distribution.
7. Analyse different game distribution channels and marketing methods used in games production.
8. Evaluate the issues related to games design.
Part four
Create an original game concept and give appropriate and constructive feedback to others. Peer-review and evaluate feedback on a number of your game ideas to justify the selection of a specific game idea. Produce and quality check a Game Design Document and High Concept presentation based on your selected concept. Present and defend your High Concept pitch.
1. Research a range of game ideas.
2. Create a game concept.
3. Create a game document.
4. Create a High Concept presentation.
5. Present your High Concept presentation.
6. Peer-review and evaluate feedback.
7. Evaluation.
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