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Qualification - Higher National Diploma in Computing
Unit Name - Games Design Theory
Unit Number - Unit 32
Assignment Title - User Interface and Experience
Learning Outcome 1: Critically assess the types, practices, principles and skills used in the design of games.
Learning Outcome 2: Analyse the concepts and elements required for the production of a Games Design Document.
Learning Outcome 3: Evaluate the game design process with regards to game development and production.
Learning Outcome 4: Use game design practices and principles to create an original Game Design Document and present a High Concept pitch.
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Assignment Brief:
You are  employed as a Gaming Designer for a small company called UK Games  Development Consortium (UKGDC) based in Bolton. Your firm has been  commissioned to come up with a design for "The next big title". As the  companies Games Designer you are required to plan and research in a form  of a report. The intended audience for your Game needs to be one that  could bring in the most revenue. The board of directors would like you  to prepare and present your Games Design Document and High Concept  pitch. Feedback from this presentation would need to be documented.
Part one -Types, practices, principles and skills used in the design of games
In the  form of a report,.Identify what game design is and explore the evolution  of games over time. Research and assess game types, trends, player  features, control and technology. Identify the role of a Games designer  and introduce concepts related to the game design process. Discuss idea  generation, world design, storytelling, characters, levels, game play,  assets and asset management.
Part two - Concepts and elements required for the production of a Games Design Document
Continue  your report by reviewing different Game Design Documents and identify  common and shared factors. Examine the purpose of the Game Design Document  and identify the stakeholders and their possible expectations. Debate  the content, depth and quality of information expected in a Games Design  Document. Explain the strengths and possible weaknesses of a Games  Design Document.
Part three - Evaluate the game design process
Continue  with your report and create an illustrated guide explaining your video  game design, development and production processes. Debate the value of  the concept stage. Investigate design tools and explore issues related  to the planning and design stage. Discuss testing methods and introduce  the purpose of Quality Assurance (QA) and business and monetisation  models.
Part four - Use game design practices and principles to create an original Game Design Document
Create  an original game concept and give appropriate and constructive feedback  to others. Peer-review and evaluate feedback on a number of your game  ideas to justify the selection of a specific game idea. Produce and  quality check a Game Design Document and High Concept presentation based  on your selected concept. Present and defend your High Concept pitch.
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| 
 Learning   Outcomes and Assessment Criteria: 
 | 
| 
 Learning   Outcome 
 | 
 Pass 
 | 
 Merit 
 | 
 Distinction 
 | 
| 
 LO1 Critically assess the types, practices, principles and skills used   in the design of games 
 | 
| 
 P1 Compare different video game 
types and   explain key or influential 
titles as they   were released over time. 
P2 Research the skills 
needed to   design, create 
and produce a   video game 
and compare   the roles of a 
games   animator, producer, 
audio   engineer, director, 
designer,   programmer and 
artist 
 | 
 M1 Analyse the evolution of game 
technology and   its impact on video 
game design   and complexity. 
 | 
 LO1 &   LO2 
  
D1 Evaluate each 
section of a   Games 
Design   Document and explain 
the effect of   game loops and 
Metagame   design with regards 
to game play. 
  
  
 | 
| 
 LO2 Analyse the concepts and elements required fo rthe production of a   Games Design Document 
 | 
| 
 P3 Examine the structure 
of a Game   Design 
Document. 
 | 
 M2 Determine the various 
needs and   expectations of 
the Game   Design 
Document   stakeholders. 
 | 
| 
 LO3 Evaluate the game design process with regards to game development   and production 
 | 
| 
 P4 Create an illustrated guide 
explaining the video game design, 
development and production 
processes, including an evidence 
based comparison between 'AAA' and 
'Indie' (independent) budget 
allocation and development timelines. 
  
P5 Compare different business and 
monetisation models used with games 
production and distribution.  
 | 
 M3 Analyse different game distribution channels and marketing methods   used in games production. 
 | 
 D2 Evaluate the 
importance and issues 
related to idea 
generation, audience 
understanding, world design, 
narrative, style, features, 
gameplay, characters, 
storyboards and player 
motivation and challenge 
with regards to game design. 
 | 
| 
 LO4 Use game design practices and principles to create an original Game   Design Document and present a High 
Concept pitch 
 | 
| 
 P6 Create an original game concept 
and maintain organised evidence of 
giving appropriate and constructive 
feedback to others. 
  
P7 Develop an original 
Game Design Document and High 
Concept presentation. 
 | 
 M4 Conduct peer-reviews using your 
original game concept and document 
any feedback given. 
  
M5 Develop a detailed, 
original Game Design 
Document and formally 
present and defend your 
High Concept pitch. 
 | 
 D3 Critically evaluate 
the strengths   and 
weaknesses of   your 
finished video   game 
concept,   Design 
Document and   High 
Concept pitch   and fully justify 
opportunities   for improvement 
and further   development. 
 | 
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Part one
In the  form of a report,. Identify what game design is and explore the  evolution of games over time. Research and assess game types, trends,  player features, control and technology. Identify the role of a Games  designer and introduce concepts related to the game design process.  Discuss idea generation, world design, storytelling, characters, levels,  gameplay, assets and asset management.
1. What is games design.
2. Explore the evolution of gamesover time? Impact on video game design and complexity.
2.1. Graphics
2.2. Speed
2.3. Stories
2.4. Online gaming
3.  Research and assess game types, trends, player features, control and  technology. Explain key or influential titles as they were released over  time
3.1. Super Mario and mortal combat
3.2. Trends
3.3. Player features
3.4. Game types
4.  Identify the role of a game's designer? Compare the roles of a game's  animator, producer, audio engineer, director, designer, programmer and  artist.
5. Introduce concepts related to the game design process (including high concept, story and art bible, design document).
6. Discuss idea generation (world design, storytelling, characters, levels, gameplay, assets and asset management)
7. Assess the skills needed to successfully design a video game.
Part two
Continue  your report by reviewing different Game Design Documents and identify  common and shared factors. Examine the purpose of the Game Design  Document and identify the stakeholders and their possible expectations.  Debate the content, depth and quality of information expected in a Games  Design Document. Explain the strengths and possible weaknesses of a  Games Design Document.
1. Reviewing different Game Design Documents and identify common and shared factors.
2. Discuss, compare and synthesise your identified factors into an agreed format.
3.  Examine the purpose of the Game Design Document (including game loops  such as: core, dual and compulsion as well as the principles of Metagame  design).
4. Identify the stakeholders and their possible expectations.
5.  Debate the content, depth and quality of information expected in a Games  Design Document (including age appropriate content and content  ratings).
6. Explain the strengths and possible weaknesses of a Games Design Document.
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Part three
Continue  with your report and create an illustrated guide explaining your video  game design, development and production processes. Debate the value of  the concept stage. Investigate design tools and explore issues related  to the planning and design stage. Discuss testing methods and introduce  the purpose of Quality Assurance (QA) and business and monetisation  models.
1. Create an illustrated guide explaining the video game design.
2. Development and production processes in game design.
3. Evidence based comparison between ‘AAA' and ‘Indie.
4. (Independent) budget allocation and development timelines.
5. Consider Testing methods and Games design Tools.
6. Compare different business and monetisation models used with games production and distribution.
7. Analyse different game distribution channels and marketing methods used in games production.
8. Evaluate the issues related to games design.
Part four
Create  an original game concept and give appropriate and constructive feedback  to others. Peer-review and evaluate feedback on a number of your game  ideas to justify the selection of a specific game idea. Produce and  quality check a Game Design Document and High Concept presentation based  on your selected concept. Present and defend your High Concept pitch.
1. Research a range of game ideas.
2. Create a game concept.
3. Create a game document.
4. Create a High Concept presentation.
5. Present your High Concept presentation.
6. Peer-review and evaluate feedback.
7. Evaluation.
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