GET GUARANTEED SATISFACTION OR MONEY BACK UNDER UNIT 60 ADVANCED ANIMATION ASSIGNMENT HELP SERVICES OF MIRACLESKILLS.COM - ORDER TODAY NEW COPY OF THIS ASSIGNMENT!

The London College

Qualification - Higher National Diploma in Creative Media Production

Unit Name - Advanced Animation

Unit Number - Unit 60

Level - Level 5

Assessment Title - Character Rigging

Learning Outcomes:

Learning Outcome 1: Analyse a client brief to define an animation strategy for a given media format
Learning Outcome 2: Use industry-standard tools and techniques todevelop animation-ready characters in support of an animation strategy
Learning Outcome 3: Create animated characters that express emotion through facial expression and bodylanguage, in support of an animation strategy
Learning Outcome 4: Present finished animations, for a specific mediaproduction, gathering audience feedback and comment

Assignment 1

Scenario:

In this assignment you're working as a freelancer for a game design studio who require you to create rig for the main character of their game. The character must have a full body and face rig.

For the purpose of this assignment, you're free to choose the character you want to rig, and you're also allowed to download a royalty free models if you wish to do so.

Before you can start creating this rig there are 2 main aspects you need to research:

1. What would be the best approach for making the rig?
2. How should the studio use your rig to animate the character?
For the first point:

You must research existing rigs, look into what techniques have been used previously and critically evaluate these rigs against this brief. Use examples of rigs you find online, criticise them and complement them. Make sure you mention good and bad practises and what it'll mean at the animation stage.

For the second point:

You must then research different methods of animation. You may choose to discuss keyframe animations vs motion capture animation. Make sure to mention what system you'll need to use, considering the rig will be used in a game engine (i.e. IK systems).

SAVE YOUR HIGHER GRADE WITH ACQUIRING UNIT 60 ADVANCED ANIMATION - HND CREATIVE MEDIA PRODUCTION ASSIGNMENT HELP & QUALITY ASSESSMENT WRITING SERVICES OF MIRACLESKILLS.COM

Assignment 2

Scenario For this assignment, you must create your character's rig, which must contain a full body rig, as well as a facial rig. Use appropriate tools and techniques for this. Make sure to use correct IK and FK systems in order to implement this system. You may use bipeds for the creation of your rig, however using bone systems will be much more preferred.

Once your rig has been created, you must write a short repot where you evaluate the rig you have created. Include images and discuss the issues your rig has, why these issues are seen, why are they not resolved and how could they be improved up on?
For this assignment, you must submit:
1. A 3Ds Max file containing the fully rigged character
2. A .PDF report containing your evaluation of your rig.

Assignment 3

Scenario:

Upon the completion of your 2nd unit, you must then create a short animation video (no less than 30 seconds) to show the character in different poses. Consider different emotions, such as fear, hate, joy, surprise and so on.

Make sure you use both the body and facial rig to create these poses.

You must then show this video to an audience and ask them to rate each emotion. You want to make sure the character is delivering the message it desires to. You must also ask them to rate these emotions and ask for feedback.

For this assignment, you must submit:
1. A short video animation
2. Audience feedback.

Learning Outcomes and Assessment Criteria

Pass

Merit

Distinction

LO1 Analyse a client brief to define an animation

strategy for a given media format

 

D1 Critically evaluate a client brief to develop an animation strategy that addresses client needs through a proposed animation for a target audience

P1Analyse a brief to establish project parameters for an animation

 

P2Define an animation strategy, recognising development phases, resources and client requirements

M1Critically analyse animation strategy requirements for different media types, related to a given brief

LO2 Use industry-standard tools and techniques todevelop animation-ready characters in support of an

animation strategy

 

 

 

 

 

 

 

LO2 LO3

D2Develop animations

that reflect a critical

analysis of human or

animal body mechanics

and facial expression, to

create emotion through

rigged characters

P3Compile assets required to develop

animations, in response to a brief

 

P4Rig characters and apply assets for an animation, based on the requirements of an animation strategy

M2Critically evaluate own animation-ready characters through an iterative process of

testing and revision

LO3 Create animated characters that express

emotion through facial expression and body

language, in support of an animation strategy

P5Evaluate facial

expressions and body

language to refine

animated characters

 

P6Produce animated

characters that express

emotion

M3Evaluate animated

characters to modify rigs

and poses to enhance an

animated character's

ability to express emotion

LO4 Present finished animations, for a specific media

production, gathering audience feedback and

comment

 

 

D3Justify own finished

animation output, based

on critical evaluation of

the way that the final

media production meets

client needs for a target

audience

P7Apply post-production

techniques to integrate

finished animations with

a specific media

production

 

P8Present finished

animations for a specific

media production and

gather audience feedback

M4Analyse audience

feedback to identify areas

of good practice and

areas for further

development

DONT MISS YOUR CHANCE TO EXCEL IN UNIT 60 ADVANCED ANIMATION - HND CREATIVE MEDIA PRODUCTION ASSIGNMENT! HIRE TUTOR OF MIRACLESKILLS.COM FOR PERFECTLY WRITTEN HND CREATIVE MEDIA PRODUCTION ASSIGNMENT SOLUTIONS!

RELATED COURSES & ASSIGNMENT SERVICE!!


COMMENTS(0)

LEAVE A COMMENT


Captcha

 

 

Are You Looking for Advanced Animation Assignment Help?


Access our Higher National Diploma in Creative Media Production Assignment Help Services for its related units such as:-

  • Unit 14: Computer Games Studies Assignment Help
  • Unit 35: Animation Techniques Assignment Help
  • Unit 3: Project Design, Implementation and Evaluation Assignment Help
  • Unit 4: 3D Environments for Computer Games Assignment Help
  • Unit 71: 3D Animation for Computer Games Assignment Help
  • Unit 76: Level Design for Computer Games Assignment Help
  • Unit 77: Scripting for Computer Game Design Assignment Help
  • Unit 78: Quality Assurance for Computer Games Assignment Help
  • Unit 79: Human-Computer Interfaces for Computer Game Assignment Help