LEGIT UNIT 47 GAMES DEVELOPMENT ASSIGNMENT HELP SERVICES AND ONLINE TUTOR'S ASSISTANCE FOR TOP-NOTCH SCORES!

Qualification - BTEC Higher National Diploma in Computing

Unit Name - Games Development

Unit Number - Unit 47

Assignment Title - GAMECOMX - Game Development Competition

Learning Outcome 1: Develop a Game Design Document by evaluating and synthesising game ideas into an original video game concept.

Learning Outcome 2: Use different design and development methodologies with tools and techniques associated with the creation of a video game.

Learning Outcome 3: Work individually and as part of a team to plan and produce a functional video game, including support documentation.

Learning Outcome 4: Evaluate the performance of a video game against its Game Design Document and original concept.

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Assignment Brief and Guidance -

For the past six months you have been working for a leading games design and development studio located in the city centre. During your regular weekly meeting you are told that the studio is running an internal competition called 'GAMECOMX' to give employees an opportunity to design and develop original game ideas. Your manager suggests that this would be a great opportunity for you to demonstrate your capabilities by developing an original game concept. After considering all the options, you and several other colleagues decide to enter the competition.

The competition is divided into four separate stages.

Stage 1: Proposal

Develop and blend different game-based ideas into an original video game concept. To do this you will need to analyse and combine common elements (such as type, story, characters, environment, levels, gameplay, loops, art, sound, user interface and controls) with your original concept to create a suitable Game Design Document, including a review of any risks that could affect successfully completing your game.

Stage 2: Build environment review

Establish an appropriate environment in which to design and develop your game. To do this you will need to research and compare different software tools, techniques and methodologies. Once you have reviewed the options you will need to justify your preferred build choices.

Stage 3: Peer-review and develop

Although you work as part of a team, most of your development will be done individually. However, after you have completed Stage 2 you must prepare and present a formal presentation and peer-review to highlight and explain your game. Interpret and justify any appropriate feedback that can help you refine or improve your work - once completed, continue to develop your game.

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Stage 4: Demo and evaluation report

As the competition draws to a close you will be issued with a specific date and time during which you will be expected to present and demo your game. Don't forget this is your opportunity to really 'sell' your effort and all your hard work. You should carefully plan and prepare for this demo, consider what features you want to highlight and don't forget to tell the development story (for example: what were your technical challenges, unexpected issues, successes, failures, etc.). Once you have completed your demo you will need to provide an appropriate, documented evaluation of the game (including a copy of your fully commented source code) and an installable (and executable) version of your video game.

Please review the subsequent grading criteria for more details on the expected elements and topics that need to be included.

The submission is in the form of five documents/files.

1. Stage 1 - Game Design Document, (valid formats: DOC or DOCX).

2. Stage 2 - Report (Build Environment Review), (valid formats: DOC or DOCX).

3. Stage 3 - Presentation and peer-review (including extended notes covering feedback and explaining and justify new ideas, insights, etc.), (valid formats: PPT, PPTX).

4. Stage 4 - Report (Evaluation Report) including fully commented source code, (valid formats: DOC or DOCX).

5. An installable and executable version of your video game.

You are required to make use of headings, paragraphs, subsections and illustrations as appropriate, and all work must be supported with research and referenced using the Harvard referencing system.

Learning Outcomes and Assessment Criteria

Pass

Merit

Distinction

LO1Develop a Game Design Document by evaluating and synthesising game ideas into an original video game concept

 


D1
Evaluate common game design elements and justify their use when designing a suitable Game Design Document

 

 

 

 

 

 

 

 

 

LO2 & LO3

D2 Evaluate any new insights, ideas or potential improvements to your concept, methodology or use of tools and justify the reasons why you have chosen to include (or not to include) them as part of this development

P1 Explore different game-based ideas, blending them into an original video game concept

 

P2Examine any areas of risk related to the successful completion of your video game

M1Analyse and combine common   game   design   elements (such as type, story, characters, environment, levels, gameplay, loops, art, sound, user interface and controls) with your original video game concept to create a suitable Game Design Document

LO2Use different design and development methodologies with tools and techniques associated with the creation of a video game

P3Research the use of different design and development methodologies, tools and techniques and determine which have been selected for the development of this video game

 

M2Compare the differences between the various design and development methodologies, tools and techniques researched and justify your preferred selection

LO3 Work individually and as part of a team to plan and produce a functional video game, including support documentation



 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

D3Critically evaluate the strengths and weaknesses of your video game and fully justify opportunities for improvement and further development

P4 Explore different game-based ideas, blending them into an original video game concept together with your preferred design and development methodologies and selected tools and techniques. Use this presentation as part of a peer-review and document any feedback given

 

P5Develop a functional video game based on a specified game concept

M3Interpret your peer-review feedback and identify opportunities not previously considered

 

M4 Develop a functional video game based on a specific Game Design Document with supportive evidence of using the preferred design and development methodologies and selected tools and techniques

LO4Evaluate the performance of a video game against its Game Design Document and original concept

P6Evaluate the performance of your video game against your original concept

 

M5Critically analyse the factors that influence the performance of a video game and use them to undertake a critical review of the design, development, game elements and testing stages of your video game. Conclude your review by reflectively discussing your previously identified risks

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