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CO4753 UX Away from the Desktop Assignment

Learning outcomes -

Learning Outcome 1 - Critically reflect on the application possibilities and interaction metaphors enabled by new and novel interactive technologies.

Answer: New and novel interactive technologies offer a plethora of possibilities for application and interaction metaphors. For instance, virtual reality can immerse users in entirely simulated environments, enabling realistic training simulations, therapeutic experiences, and immersive gaming. Augmented reality overlays digital information onto the real world, enhancing experiences like shopping, education, and gaming. Gesture-based interfaces allow users to interact with devices through natural hand movements, offering intuitive control for applications like gaming and home automation. These technologies have the potential to revolutionize various industries by providing more intuitive, engaging, and personalized experiences.

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Learning Outcome 2 - Discuss the impact of existing and emerging research on the design of products using novel interactive technologies.

Answer: Existing and emerging research significantly influences the design of products using novel interactive technologies. For example, studies on user experience and human-computer interaction inform the development of intuitive and engaging interfaces. Research into haptics and tactile feedback contributes to the creation of more immersive and realistic experiences. Additionally, advancements in artificial intelligence and machine learning enable the development of intelligent and adaptive products that can learn from user interactions and personalize experiences. By staying abreast of the latest research, designers can create products that not only incorporate cutting-edge technologies but also meet the evolving needs and preferences of users.

Task - In this assignment you will choose a research paper closely related to the interactive product you will design and prototype for the second and final assignment. The paper must be approved by the module tutor. You will then produce a short report critically analysing the paper (1000 words maximum), based on the CHI conference reviewing form, then lead a group discussion on the paper. The discussion will involve, at minimum, other students on this module and the module leader. The discussion should last at least 5 minutes. You can assume that other members of the discussion will have read your chosen paper. You will give an overview of the paper then identify key issues from which you then raise through discussion, these should be criticisms of the work (motivation, design, methodology, results etc) and key findings which you can utilise in your final assignment, personal insights and reflections. Focus on UX related issues and implications wherever possible. Your chosen paper must be a full paper from a conference related to the course (CHI, Ubicomp, TEI, Interact, OZCHI etc).

You will be expected to read the papers chosen by other students (at least the abstract, introduction and conclusion) in order for you to participate in the discussion in a meaningful way, raising your own issues and responding to those raised by others.

It is expected that you will take your report with you to the discussion, and that the discussion will largely follow the points raised in it.

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Note - You must have produced a coherent review which shows you have:

1. Understood the chosen paper in terms of the topic, research method, results and findings.

2. Made an attempt to critically analyse the paper in your review, focusing on aspects such as the motivation, research design, participants, findings, inferences drawn from findings etc.

3. You must raise at least one relevant point for discussion linked to the paper's topic/findings/future work or its more general implications.

Reference Paper - GENERAL CHARACTERISTICS OF ANTICIPATED USER EXPERIENCE (AUX) WITH INTERACTIVE PRODUCTS by Thedy Yogasara, Vesna Popovic, Ben Kraal, Marianella Chamorro-Koc.

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