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Analyse Genre Game Assignment Help

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Assessment:

Essay:

Word Count: 2000 words (excluding bibliography, footnotes, and image captions)

This assessment will take the form of an essay which seeks to practically apply the knowledge learned thorough the course to analyse a genre game of your creation. This is both a creative and analytical exercise. Some topics you should consider are:

1. How is the game played? What platform is it for?

2. What aesthetic aspects of the game make it fit a particular genre? What about the game's art and assets?

3. What about the game's setting and world design make it fit within a certain genre?

4. What narrative aspects of the game make it fit within a certain genre?

5. What gameplay elements or mechanics of the make it fit into a certain genre? Is this genre a thematic genre or game genre?

6. Does the proposed game cross genre boundaries? Does it draw from multiple genres? Does it challenge the genres we studied? How so?

7. From a generic perspective, how is the game interesting? Would you include this in the marketing and promotion of your game?

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Do include references to other games within the relevant genre/s to strengthen your argument and demonstrate your understanding of genres more broadly.

The essay should be a maximum of 2,000 words (excluding bibliography). The essay must make effective use of a minimum of 5 academic sources. All referencing should be done in Harvard style both in-text and in the bibliography.

To analyze a game genre in an essay, begin by defining the genre's core characteristics and conventions. This might include common gameplay mechanics, narrative tropes, visual styles, and player experiences. Then, discuss how specific examples within the genre exemplify or subvert these conventions. Analyze how these games utilize game design elements to create unique and engaging experiences within the genre's boundaries. Consider the cultural and historical context of the genre, exploring its origins and evolution over time. Finally, discuss the genre's impact on the gaming industry and its influence on other forms of media. This might include its impact on storytelling, technology, and player culture.

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