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KV7002 Human-Computer Interaction for Social Change Assignment Help

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KV7002 Human-Computer Interaction for Social Change Assignment - Northumbria University Newcastle, UK

A. Relevant Programme-level Learning Outcomes -

LO1 - Demonstrate a comprehensive knowledge and critical understanding of essential facts, concepts, principles, theories, methods, techniques and tools in the application and management of a range of current and emerging aspects of computer science.

LO2 - Apply a comprehensive understanding of the professional, ethical, legal and social issues involved in the development and operation of a range of aspects of computer science.

LO3 - Appreciate and apply appropriate techniques, tools and knowledge to support effective research and advanced scholarship.

LO4 - Learn independently as an individual or as a team member, enhancing existing skills and developing new ones to a high level, enabling you to sustain your own continued professional development.

LO5 - Demonstrate independent research and enquiry at an appropriately advanced level.

B. Module Learning Outcomes Assessed -

Module Learning Outcome 1 - Understanding of specific application areas of contemporary HCI.

Module Learning Outcome 2 - Demonstrate critical engagement with research, including with research papers, articles, etc.

Assessment Task -

Overview - This assignment is a research and design task for which you must produce a 2-part report. The research and design domain for this assignment is food poverty in the UK.

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Part 1 - Rich Picture of Secondary Research

In this assignment, you will be required to conduct secondary research in order to develop understandings of a particular social issue or context. This can involve, for example, online research, reading academic articles, and reading books. The topic of the secondary research for this assignment is food poverty in the UK. This could include, for example, data on experiences of food poverty and effects on everyday life, organisations that provide services for people in food poverty, food poverty in the media, and adoption and use of ICT in relation to food poverty and organisations/services associated with this.

Using your secondary research, you must analyse your findings to produce a Rich Picture of the design context. A Rich Picture is a diagrammatic approach to explore and understand a phenomenon or design context. It uses graphs, cartoons, words, symbols, etc. It can include in its representation things like people, processes, structures, issues expressed by people, conflict, and climate. You must annotate your diagram by making reference to sources from your secondary research and a short explanation of the relevant findings from these. Your report should include a page of numbered annotations making citations to secondary research, and you should label the parts of your Rich Picture with the numbers of relevant annotations.

Note - report should contain the following: A Rich Picture (max. 1 page) and Numbered annotations with citations linking to your Rich Picture (max. 1000 words).

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Part 2 - Design Fiction

Based on the Rich Picture you developed in Part 1 and the secondary research you have done, you must design a digital technology concept to bring about social change in relation to food poverty, and create a design fiction to represent and critically reflect on how it might be interacted with and experienced. This can take any written form of your choice. For example, a customer review, a radio advert, terms and conditions of use, etc. You must then discuss your rationale for the design fiction.

Note - Report should contain the following:

1. Your design fiction (max. 500 words) and

2. A discussion of your rationale for the presented design fiction, making reference to your secondary research focused broadly on food poverty in the UK, and Rich Picture (max. 500 words)

3. A critical reflection on what your design fiction says about existing HCI literature relevant to social change. This might include topics like food, social justice, marginalised communities, or politics of participation. (max. 500 words excluding references).

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Part 1 marks will be awarded for -

i. Clarity and presentation of the Rich Picture

ii. Reference to secondary data in Rich Picture

iii. Quality of sources of secondary data

iv. Depth, relevance, and accuracy of analysis (number of stakeholders represented, specificity of roles and relationships, justification of diagram parts with respect to secondary research)

Part 2 marks will be awarded for -

i. Relationship of design fiction to secondary research and Rich Picture

ii. How well does the design fiction describe and bring to life a possible future e.g., description of context, relevance of the design fiction form, insight into interaction and experience?

iii. How effective might the design fiction be in generating discussion and debate? How well does the design fiction critique a possible future? To what extent does the design fiction raise questions about a possible future?

iv. Critical reflection on HCI research.

Note - Total 2500 words (plus max. 1 page for Rich Picture), not including the front cover, contents page, references, bibliography and appendices, diagrams.

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